Alex Allington
Environment Artist

Resume

512-225-4002                                 alex@alexs3d.com                      www.alexs3d.com

SUMMARY

Much more than a talented artist, Alex has built an MMO game and business from the ground up and has all the experiences that comes with that undertaking. Alex is embarking on a new career after 20 years in the game industry. She will be studying ecocentric architecure and sutainable communities.


AREAS OF EXPERIENCE

¨          3D Modeling

¨          Team Leadership

¨          2D Texturing

¨          Project Management

¨          Animation

¨          Outsource Management

¨          Worldbuilding

¨          Entrepreneurship


TECHNICAL SKILLS

¨          3D Max

¨          Z-Brush

¨          Maya

¨          Unreal Engine

¨          Photoshop

¨          Hero Engine

¨          Virtual Reality

¨          Unity Engine



PROFESSIONAL EXPERIENCE


PHASER LOCK  Austin Texas
2015 - 2016

FINAL APROACH
Senior Artist

 
FOXYSOFT
Austin, Texas
2012-Present

VENUS RISING

Founder

Established a start-up game company focusing on massively multiplayer online role playing games. Manage contract developers. Market through social media, online advertising, press release and trade shows. Raise funds through traditional investments and crowd funding techniques.

SONY ONLINE ENTERTAINMENT, Austin, Texas
2004-2011

DC UNIVERSE ONLINE

STAR WARS GALAXIES

PLANETSIDE II

MAGIC THE GATHERING

Outsource Manager, 2010-2011

Supervised and contracted outsourced art for multiple live and developing MMORPG games on PC and PlayStation. Engaging with outsource vendors from multiple countries including Brazil, China, and India increasing volume of art assets by 30% with lower cost and less manpower.

Project Art Director, 2008-2011

Supervised in house and outsourced art for Star Wars Galaxies. Managed in house art team of 4, Managed outsourced teams from multiple countries and asset size of 10 to 30 assets per contract. Mentored entry level artists and interns.  Demonstrated and held art panels at industry fairs. Assisted in project management of art, design and engineer teams of 10 people .  Presented techniques and pipeline presentations at internal art summits.  Rendered 40% more profit from the Star Wars Galaxies project by increasing volume of art with lower cost and less manpower

3d Artist, 2006-2008

Created Environment and Character art for Star Wars Galaxies

WorldBuilder, 2004-2006

Blocked out levels and set dressed interiors and zones for Star Wars Galaxies.  Assisted design with quest scripts and NPC creation.

ACCLAIM ENTERTAINMENT, Austin, Texas                                                       
2003-2004

100 BULLETS (unreleased)

Environment Artist 2003-2004

Created 3D environments that raised the quality of a console game closer to that of a PC game.

BUTTERFLY.NET, Martinsburg, West Virginia                                                       
2001-2003

MMORPG DEMO

3d Artsist, 2001-2003

Created demo MMORPG for online platform technology leading to profitable sale of technology.

TIMELINE COMPUTER ENTERTAINMENT, Cary, North Carolina                 
2000-2001

TIMELINE

3d Artsist, 2000-2001

Modeled, textured, and animated 3D art.  Assisted design game play which helped ship on time.

RANDOM GAMES, Cary, North Carolina
1997-2000

RULES OF THE GAME

EMAIL GAMES

WARHAMMER 4000

SOLDIERS AT WAR

BATTLESHIP

Art Director, 1999-2000

Organized and supervised creation of artwork for multiple PC games with team of 20+ artists.

Cut Scene Animator, 1998-1999

Cut scene animation and post cinematic production

2D and 3D Artist, 1998-1999

2D UI and animation art as well as 3d modeling and texturing to be rendered and implemented in a 2D format

EDUCATION

Certificate in Computer Animation, School of Communication Arts, Raleigh, NC 1996-1997

Study of Traditional Art, Virginia Commonwealth University, Richmond, VA 1991-1995

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